

The map view lets you examine orbit trajectories, and also displays departure opportunities for reaching your designated destination target. The regular view lets you admire it and gives you detailed control over individual engines, separation rings, connectors, landing gears, and parachutes. Instead, you can examine your vehicle and the surrounding space in two view modes. Unlike the Apollo astronots (typo intended), you are spared from analyzing a bunch of vector data to get your bearings. The controls are rather simple, although the game itself poses a nice challenge curve. The important thing is to place a command module somewhere on top, in order to have control over them. Yo can place several of these rockets in parallel using connectors but you can also stack rockets with detachable separation rings. Several fuel segments can be stacked on top of each other while a booster needs to be attached at the bottom. You get several ship pieces, but there aren't many ways in which you can combine them. You start the game by building a rocket ship. The game area doesn't go much farther than Mars, but even so, there are plenty of challenges to overcome before you'd even consider going that far. Spaceflight Simulator is a sort of a sandbox game, in which you get to design your own space rocket and explore the solar system.
